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    February Art Update

    February Art Update

    While the programming team have been hard at work adding loops and variables to make Evergreen work, the art team have been pushing ahead...
    Evergreen November Update

    Evergreen November Update

    As promised I’m here to update everybody on what features we’ve been implementing into Evergreen over the past few weeks. Now that we’re...
    November Siege Sloth Update

    November Siege Sloth Update

    I know we have been remiss in updating the dev blog of late. It has not been forgotten, but it has been given a lower priority to the...

    Evergreen PAX Demo

    It's been a very busy day for us at Siege Sloth, with last minute changes before heading out to PAX prime, finsihing off the promo video,...
    PAX Prime Promo

    PAX Prime Promo

    With PAX prime on the horizon for Siege Sloth we thought it might be helpful to the indie community if we could take some time to list...
    Finding a Style

    Finding a Style

    Over the past month the art team (jack in particular) have been spending a lot of time concepting a new look for the game. The main...
    Our First Convention

    Our First Convention

    Here at Siege Sloth we have just had our first chance to show off the progress that we have made on our new game Evergreen. The process...
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