February Art UpdateWhile the programming team have been hard at work adding loops and variables to make Evergreen work, the art team have been pushing ahead...
Evergreen November UpdateAs promised I’m here to update everybody on what features we’ve been implementing into Evergreen over the past few weeks. Now that we’re...
November Siege Sloth UpdateI know we have been remiss in updating the dev blog of late. It has not been forgotten, but it has been given a lower priority to the...
Evergreen PAX DemoIt's been a very busy day for us at Siege Sloth, with last minute changes before heading out to PAX prime, finsihing off the promo video,...
PAX Prime PromoWith PAX prime on the horizon for Siege Sloth we thought it might be helpful to the indie community if we could take some time to list...
Finding a StyleOver the past month the art team (jack in particular) have been spending a lot of time concepting a new look for the game. The main...
Our First ConventionHere at Siege Sloth we have just had our first chance to show off the progress that we have made on our new game Evergreen. The process...